Major Projects
Sacre Bleu - Game Design
Project Type: Team
Role: Designer, UX, QA
Team Members: Stein Loetveit, Alex Carey, Santiago Alvarez, Mike Torillo
Duration: Ongoing (2+ years)
Tools: Unreal Engine 4, GitHub, Jira
Sacre Bleu is a Hack'N'Slash Musketeer-adventure set in 1650’s SteamPunk Paris!
Best pretend-French you'll find anywhere!
Click the above title or image for a detailed breakdown of the project.
It Goes On - Game Design
Project Type: Personal
Role: Designer, Artist, Scripter
Team Members: Alex Carey, Owen Reimer
Duration: 10 Months, Released June 2018
Tools: Construct 2
It Goes On attempts to use game mechanics as metaphor to articulate what it is like to have a disability or more generally exploring the theme of disempowerment.
Click the above title or image for a detailed breakdown of the project.
You’re Toast - Game Programming
Project Type: School
Role: Designer, Artist, Programmer
Team Members: Solo Project
Duration: 1 Month, Released October 2018
Tools: Processing
You’re Toast was a end of term project for a programming course at Simon Fraser University. It was created in the Processing coding language, an object orientated version of Java.
Click the above title or image for a detailed breakdown of the project.